![Poser models](https://kumkoniak.com/28.jpg)
The new Mocap tools help a lot as I use the Fix BVH Axis Orientation button on the armature.
![poser models poser models](https://img2.cgtrader.com/items/791123/4d0d4e5942/exterior-house-3d-model-max.jpg)
I’ve been able to get a character from DAZ Studio 4 to Blender. I recently grabbed the 2.5Character Animation Cookbook:
- Facial rig for phonemes, eyebrows, eye target, jaw, etc.
- sliders for morph target as shape keys.
- My main goal would be to get Poser characters in Blender with: I’m not sure if there’s a trick that can be done with something like BVH hacker or even a plain text editor. I experimented with Daz Studio and was able to get a KelvinG2, Vickie4, and Michael4 character with some rigging in with the Collada export! The problem is for Poser the Y-axis is up, and in Blender the Z-axis is up, I’m not sure how to rectify this.
- possibly apply a base texture or character texture.
- setting up basic mesh dimensions with morphs.
- So I’m interested in a workflow where I do some basic character modeling in Daz Studio or Poser: I figure you can get some inexpensive clothes, shoes, characters, whatever.
My view is that Poser content is an inexpensive way to start content creation. And maybe I’m pursuing the wrong path but I’d like to get see if there is an improved workflow. Ps : you can use any model from poser for your own need (like Victoria female serie) but you cant give away any model made on a Daz3d base model for 3Dprinting (daz doesn't allow it, not sure if they really can forbid this.but look at Aiko model comments on thingiverse for other information).Ok I know I’m revising a n old thread. You can also "clean"your model by hand in software like Hexagon (free) (like between the shoe mesh and the foot mesh.)Ī software like materialize magic do it well (it was made for.). Then when all holes are closed, you need a software to put a "Skin" on it that make it "watertight one mesh solid".īoolean Union didn't work well because it create "wall" inside the model that are difficult to print.
obj format to something like Netfab to correct the problem of the mesh and try to remove any hole in it. You will need to pose your model, then export it as.
It's difficult to prepare the model for 3D printing as Poser is made for Digital picture at first. I user Poser often as a base for my "heroic fantasy" serie.